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Max Creation Graph-animatiecontrollers

Schrijf animatiecontrollers in MCG met behulp van een nieuwe generatie animatietools die u kunt maken, wijzigen, verpakken en delen.

Bevat drie nieuwe controllers op basis van MCG: LookAt Constraint, Ray to Surface Transform Constraint en Rotation Spring Controller.

Maak simulatiecontrollers op fysieke basis met MCG en de voorbeeldintegratie van de Bullet Physics-engine.

Maak procedurele animaties met de nieuwe controllers op MCG-basis.